Slices -- OpenObjects™ Theme Library (Professional) Welcome to the future...the first of many "plug-in" themes (or skins) for Miva Merchant and the OpenUI. The themes come in both a Basic and a Professional version. The themes comes with all graphics and objects used to instantly change the look of your store. In the Profession version, theobjects are editable (using the OpenDesigner™) and blank buttons and master graphic files areincluded so you can extend the theme as your needs dictate. Price: $59.95 Upgrade Cost: $59.95
Upgrade Terms (If Any): N/A Compatibility: OpenUI Versions:
4.x, 4.14-4.16x (Available Compiled) Other Module Compatibility: N/A From: OpenUI Look and Feel Modules
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Slices -- OpenObjects™ Theme Library (Basic) Welcome to the future...the first of many "plug-in" themes (or skins) for Miva Merchant and the OpenUI. The themes come in both a Basic and a Professional version. The themes comes with all graphics and objects used to instantly change the look of your store. In the Profession version, theobjects are editable (using the OpenDesigner™) and blank buttons and master graphic files are included so you can extend the theme as your needs dictate. Click the name for more detail! Price: $29.95 Upgrade Cost: $29.95
Upgrade Terms (If Any): N/A Compatibility: OpenUI Versions:
4.x, 4.14-4.23.x (Available Compiled) Other Module Compatibility: N/A From: OpenUI Look and Feel Modules
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Manage coupon addition and redemption functions within a Miva Merchant 2.2x, 3.x or 4.x storefront with this plugin module. License is for ONE mall. Within that single mall, it can be
used in multiple stores without additional license.
Features: (some features are only in the compiled version)
- Configurable prompt
- Configurable action
- Configurable redemption
- Configurable coupon rejection messages
- OpenTokens for use in OpenObjects
- Searchable coupon database with pagination
- Easy view admin for coupon content and historical usage
- Coupon codes can be individually assigned
- Import coupon codes from flat file in bulk
- Autogenerate coupon codes with token
- Assign coupon code as a series for affiliate purposes
- Global scope or for specific products
- Checkout coupons one per order
- Instant coupons on product pages, multiple per order
- Fixed amount or percentage of eligible products discounting
- Specific product eligibility can be scoped to the attribute level
- Minimum order level for redemption
- Establish expiration dates
- Line item display in basket after redemption
- Single use coupons
- One per customer coupons
- Multiuse coupons (can be limited)
- Free shipping coupons
- Limit the country, state or zip a coupon can be used for
- Combination of free shipping and order discount (% or fixed) coupon
- Easy deletion of expired coupons
- Coupon report identifies coupon usage
Feature Details. You can add coupons through the standard Miva Merchant admin interface and include usage criteria.
- An unlimited number of coupons can be assigned to the store and each identified with a coupon code. Once you have added the module to the store, you can add coupons in the Order Fulfillment section of the admin interface. When you select the Add icon, you will have several input fields to fill in. You must enter a unique code for your coupon. This is the code that you will give to customers so they can shop and redeem the coupon (one per order). It can be any combination of letters and/or numbers.
The compiled version has a coupon generation function. You can embed a token in your welcome email or notification emails generated with our
Mail Manager module. A unique coupon code will be created and is based on the coupon template you designate. You can have an unlimited number of templates and an unlimited number of coupons copied from them. If you are not using our Mail Manager, you can still activate the generator by placing the token in the invoice header if you are using the OpenUI.
If you have a lot of coupons you want to load into the system quickly, the compiled version has a coupon import from flat file module
- An optional expiration date can be included which will prevent its use if the date has passed. Enter it in the year, month, day format, eg. 20000724 would be July 24, 2000. If you leave this field blank the coupon will never expire. However, you can still delete it manually through the admin interface.
- A fixed value OR percentage discount off the order total is assigned to each coupon. The default is fixed value/price,
eg $5.00 off the order total. If you put the % sign in the next input field AFTER the value field, it will calculate the coupon value based on the assigned percent of the order total. The %, if used, is entered in the separate field to the right for that purpose. If left blank, the calculation will be based on the fixed value of the coupon. See the note below about restricting discount calculations to specific products instead of the order total. A maximum redemption value can be assigned to each coupon in Merchant 4.x.
If you enter the letter S in the field to the right, the
coupon will be used to allow free shipping (compiled version only) for the entire order. Other criteria for the coupon must be met, e.g. minimum order amount, eligible products, etc.
- Optionally, a coupon can be allowed only when an order total reaches a specific amount. For example, you can give a 10% discount when the order total reaches $200 as an incentive or promo. In all cases where a raw value is used, you must make this value equal to or greater than the value of the coupon. If you use the percent calculation, this value can be any value, including zero.
- Based on your state's tax requirements, the coupon can be designated to reduce the sales tax or not reduce it. The coupon's tax effect is on the order total, not on individual products. For example, in some states, a store coupon reduces the cumulative value of products purchased before the sales tax is applied, hence you would want it to reduce tax. The exception to doing this is if your products are likely to be non-taxable, making a coupon reduce tax could result in a negative tax calculation. Another type coupon might be the manufacturer coupon. In some states, manufacturer coupons do not decrease the tax liability. You should determine your state's tax requirements before adding coupons to your store.
- Coupons can either be used:
- multiple times - The coupon can be used at every visit by any customer who shops at your store. This is usually used as a promo to customers, user lists, clubs, etc. They often have a short expiration date to limit their use. A typical usage might be a special holiday sale, eg 10% off everything in the store if used by a specified date. This would eliminate the need for special price groups if the intent is that everybody who has the coupon code can use it.
- only one time for each customer - The coupon can only be used for one visit per customer. When the same customer shops at your store a second time, if he/she uses the same coupon code, it will be rejected. This is probably the most common coupon and is usually used in print ads or as a promo, eg. "$5.00 off on your next visit".
- only one time for a unique coupon code - The coupon can only be used once. Once any customer has used this code, it becomes unavailable for any other purchase. This is often used as a customer relations tool, eg "sorry for the inconvenience, please accept this coupon.....".
- You can restrict usage of a coupon in your store so that it can be used only if a specific product code is ordered. You can list several product codes, any of which in the basket would make the coupon valid if the other requirements are met. Leaving the product code blank means that customers do not have to order a specific product as long as they meet the other requirements the store owner has specified. If you check the box to the left of the product code list AND are using the percentage discount, only those products in the code list will be used in the calculation using the qualifying products subtotal. If you do not check the box, the percentage discount will be applied against the order total. In Merchant 4.0, you can use a wildcard for the product list, e.g. 1AA* would make all products beginning with 1AA eligible for the coupon discount.
New in the compiled version of the coupon module is the ability to restrict the coupon usage down to the attribute level. For example, you can limit the coupon to product codes beginning with 1AA and the attribute "Version" with the option of "4.5". The
format for the input would be 1AA*~Version~4.5|
Alternatively, if you precede the product list with a - (minus) character, the coupon will be excluded from use with those product codes. You canNOT specify it to the attribute level like the include above. (compiled version only)
- Appropriate error messages are displayed when coupons don't meet the usage criteria established by the store owner. When the shopper enters a coupon code at checkout that is not valid based on the criteria you establish, he/she will see an error message just below the coupon code input when the checkout form is re-displayed. One coupon can be redeemed per order on the checkout page.
- In admin, the coupons can be easily displayed and edited. The coupons are displayed in a table format with configurable number of coupons per page displayed. The entire coupon database is searchable by coupon code or portion of the coupon code.
- Expired coupons can be removed from the database (to cut down on disk usage) one at a time or in mass. In admin, you can either put a check in the remove column and select update or select purge expired coupons, then select update.
- A historical database, which can be imported and analyzed in database or spreadsheet software, is maintained on all coupons used. The couponuz.dbf can be FTPd to your PC for further analysis in MS Access, MS Excel, or other data management software. This could be useful in determining which coupons bring you the most activity. The number of uses for each coupon is displayed in the admin table in Merchant 4.0
New in the compiled version is the coupon usage report. You can summarize or list each coupon used for a specific time period. You can also restrict the output to a specific coupon code or a string of characters in a coupon code. This latter is useful when you have assigned a series of coupons to an affiliate or advertising campaign. You can determine how much business was brought in with the coupons from various sources. The compiled version of this module can use OpenTokens instead of hook points within OpenObjects. The OpenDesigner screen lists the OpenObjects which can replace all or some screens within the OpenUI user interface. The OpenObjects provide a template screen which contains the existing hook points (backward compatibility), OpenToken capability, and the ability to move output around within the OpenObject screen. Since the tokens in this module conform to OpenToken functionality, they may be used in other template type screens.
MMUI and OpenUI compatible. If you are using MMUI, there are two required edits in the mmui.mv. If using MMUI in
a compiled version of Merchant (4.14 and newer), you will need to edit and recompile the mmui.mv (expensive proposition). Thus, with compiled Merchant, we recommend using OpenUI instead of the MMUI user interface. Price: $35 Upgrade Cost: $25
Upgrade Terms (If Any): N/A Compatibility: MMUI/OpenUI Versions:
2.x, 3.x, 4.x, 4.14-4.16x (Available Compiled) Other Module Compatibility: N/A From: Coupon Modules
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The Buy X Items - Get 1 Free module gives the shopper a discount based on a predetermined qualifying number of items. In Merchant admin, the store owner sets the number of items it requires in order for the lowest priced item to be free. For every increment of that trigger number, an item's value reduces the total sale. For example, if the number is 5 and the customer buys 5, the lowest priced item is free. If the customer buys 10, the lowest two items are free. When the customer views their basket, the free item discount appears as a separate line item. If they view the basket prior to reaching the trigger level by one, there is a message telling the customer to add one more and the lowest priced item will be free. In the compiled version you can change the percentage discount from 100% (free) to a lesser discount of the lowest priced items. You also can change the message in the basket from the admin configuration panel. You can specify a list of products which are not figured in the quantity calculation nor are they eligible for the discounting. The compiled version of this module can use OpenTokens instead of hook points within OpenObjects. The OpenDesigner screen lists the OpenObjects which can replace all or some screens within the OpenUI user interface. The OpenObjects provide a template screen which contains the existing hook points (backward compatibility), OpenToken capability, and the ability to move output around within the OpenObject screen. Since the tokens in this module conform to OpenToken functionality, they may be used in other template type screens. 2.x, 3.x Versions AvailablePrice: $50 Upgrade Cost: $20
Upgrade Terms (If Any): N/A Compatibility: MMUI/OpenUI Versions:
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Customers can identify products that they would like to purchase but are currently out of stock. Once you place the product in stock, you can run the Send Email routine from the admin interface. It sends an unlimited number of notifications as one process, using Miva Engine
functions to prevent timeout. Each waiting customer will receive an email telling them that the product is back in stock.
If you are using my Inventory Management (IM) module (version 2.x or 3.x) or Miva's Inventory Management (version 4.x), the wait list manager will automatically insert the Wait List link on the product page when the
quantity is zero or less (version 2.x or 3.x) or out of stock (version 4.x configurable on a product by product basis). If you have modified your IM (version 2.x or 3.x) to allow ordering at less than zero to a specified lower
amount, you can modify the Wait List Manager to account
for that. In 4.x, this is determined by the global default or individual product's "out" setting. You can even block the
automatic link insertion by including the product code in the blocking list through the admin interface. If you
are not using an Inventory Management module, you can
still use the Wait List Manager by manually inserting the link into the product description of products you want to
"Wait List". In the case of "other" inventory management systems, you can insert the link into the code that those systems generate for out-of-stock messages. When the customer clicks the Wait List link they are taken to a form to verify/enter their email address. If they are logged in, it inserts their email address for them. If not, they just type it in. The form also lists the number of other customers waiting for the item if
that number is 5 or above (just to the right of the
product name). This will give customers a sense
of urgency when they receive the in-stock notification. When they add themselves to the list, you have the option (in admin) of sending them a thank you (for their interest) email. If you employ this option, it will also tell them their position on the Wait List. When products are in short supply, that may be something your customers would like to know. Also, if they are already on the Wait List, and sign up again, it will not
duplicate their record, rather it will email them that they are already on the list and what their current position is on the list.
The admin configuration screen allows you to vary the name and/or image associated with this program so you aren't locked into the term "Wait List". You can also change the colors and fonts in the form along with the verbage in the form and notification email. You may even want to pass on a coupon code in the notification email for customers who have been waiting for a product.
When editing an individual product in admin, you can also display all of the Wait List records associated with that
product. They can be deleted manually in this screen if you don't plan to restock the item. There is also a handy link for mailing them to verify their continued interest in the item. For those not using an Inventory Management, this is also the screen that allows you to use Wait List to notify customers when an item is re-stocked. The Inventory Override works with either no online inventory system or inventory systems from other 3rd party module providers. Naturally, it also works with mine (version 2.x and 3.x) and Miva's (version 4.x) inventory systems. You can even limit the
notification in this screen to just some of the waiting customers. This is useful when you only receive a small number of the out-of-stock item and there are many more waiting for it. Since the entries are arranged in order, it is easy to give those on the waiting list the longest, the first shot at the newly re-stocked item.
You can quickly get a summary of all of the items on "Wait List" to provide you with a re-order, based on demand, tool. When you Send Email, the module searches all products with a stock level (if using mine or Miva's Inventory Management systems) above zero and checks the product code against the Wait List database. Pending Wait List customers are notified of the re-stock of the product and their Wait List record is then deleted. This module works with both the Miva Merchant and OpenUI look and feel user interfaces. Minor editing is required if you are not using the OpenUI.
To help the store owner identify needs quickly, an
optional CC email can be sent when an item is wait listed.
In the compiled version, you can use this module with
the standard MMUI, as mmui.mv edits are not required in
Merchant versions 4.14 and newer.
New in the compiled version is an alternate template form for
the customer to enter their name and email address. This template can
be HTML customized to suit your look and feel. If you are
not skilled at coding HTML, you can still use the default
(built in) form which is customized with colors, fonts,
etc with easy inputs in admin.
The compiled version of this module can use OpenTokens
instead of hook points within OpenObjects. The
OpenDesigner screen lists the OpenObjects which can
replace all or some screens within the OpenUI user
interface. The OpenObjects provide a template screen
which contains the existing hook points (backward
compatibility), OpenToken capability, and the ability to
move output around within the OpenObject screen. Since
the tokens in this module conform to OpenToken
functionality, they may be used in other template type
screens like those provided by Viking Coders. Place the
wait list button on the Merchant pages so that it
better fits your desired look.
Version 2.x, 3.x Available Price: $25 Upgrade Cost: $15
Upgrade Terms (If Any): N/A Compatibility: OpenUI Versions:
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The Gift List Registry can be used by couples for wedding registry, by children making their birthday or Christmas list, or that "significant other" who wants to be surprised by not knowing the specific item they are going to receive. This module can also be used for personal wish lists. Gift List shopping allows a person(s) to select a list of products they would like to have. They place the products into their shopping basket. Then, rather than checkout and pay for the items, they save them to a Gift List Registry. For quick saves, they can also save them from the individual product screens. In Merchant 4.x and if you are also using our Tell A Friend module, a convenient button is placed at the bottom of the Gift List display to forward the URL for the Gift List to friends. Then, you as the gift giver, can review the list and select the item or items you would like to give them. Customers can also save items they plan to purchase later by placing them in a wish list. The admin
configuration allows the store owner to change the labels from gift list to wish list. The admin report allows you to view all active gift lists.
This module allows you to maintain the gift or wish list database on your server. There are no ridiculous monthly/quarterly fees to pay to other companies just to store customer wishes on their server. You control your data.
New in the compiled version is the ability to save attributes of products to the Gift/Wish List, e.g. S, M or L. Also, we've
added the compatibility interface with the OpenUI Tokens and Viking Coders product template module. Place the Gift/Wish List save button on the product page so that it better fits your desired look.
Version 2.x, 3.x Available The compiled version of this module can use OpenTokens instead of hook points within OpenObjects. The OpenDesigner screen lists the OpenObjects which can replace all or some screens within the OpenUI user interface. The OpenObjects provide a template screen which contains the existing hook points (backward compatibility), OpenToken capability, and the ability to move output around within the OpenObject screen. Since the tokens in this module conform to OpenToken functionality, they may be used in other template type screens like those provided by Viking Coders. Place the save to Gift/Wish list button on the Merchant pages so that it better fits your desired look.
Price: $40 Upgrade Cost: $20
Upgrade Terms (If Any): N/A Compatibility: OpenUI Versions:
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Communication of order status with your customers is a critical element in the overall success of your store. Provide order status change emails to customers, keep track of order changes with backend administrative notes, and provide customers with an easy login view of their order status and invoice.
Features:
- Order status updated in admin including tracking numbers and admin notes
- Bulk update several orders' status with a single click
- Status change emails with tracking links can optionally be sent to customers - Unlimited number of templates for the status change emails - Quick inventory adjustment when orders are cancelled
- End of day (EOD) productivity report for all dates, a range of dates, or specific date - EOD display all records or just the records with a specific status - EOD contains links to the order edit screen for easy viewing of an individual order - Run a Stock Level Report (SLR) to determine which items are nearing depletion - Editable interface to change the inventory levels of all/any products in the SLR - Export the SLR for mass editing/importing or to interface with your office backend - Immediately visible when you log into admin is the number of pending orders - Annotate progress updates from multiple departments within the order record - Progress is visibile to other admin entities within your store at all times - Customers can view their order status history including tracking links and product lists - Customers can view their invoice within current orders from the order status history or the link in the confirmation email
- Customers can have one click re-order from invoices in the current orders Feature Details.
Provide order status change emails to customers, keep track of order changes with backend administrative notes, and provide customers with an easy login view of their order status and invoice. Easily manage customer communication with this module and the related modules below. In addition to enhanced communication with your customers, you may want to manage product levels associated with orders and cancelled orders. Miva Merchant allows you to track stock levels of your products online. As products are placed in the basket, the level is decremented. If the order is not completed, the products are returned to the shelf when you delete expired baskets. If the order is cancelled, the products are not automatically returned to stock in the core Miva Merchant. The customer and product management modules interface with this internal inventory management (IM) system to improve the overall IM usability.
In the administrative interface:
- Shipping tracking numbers, entered through admin, display in the customer account and the status update email (can be linked directly to the shipper tracking page)
- Change the order status and optionally send the customer an order status email which can vary based on the style of the status email chosen. Email styles are created using templates with tokens for insertion of specific variables. Can update several orders at once with the bulk status update feature.
- Run an end of day-productivity report for all dates, a range of dates, or a specific date displaying all records or just the records with a specific status. A convenient link to the order edit screen makes viewing an individual order quick and easy.
- Re-establish inventory levels for a product when an order has been cancelled (auto-restock) or new quantities are put in your inventory.
- Run a Stock Level Report to determine which items are nearing depletion or all products being managed for inventory. The module admin console includes an easily editable interface to change the inventory levels of all/any products in the report.
- Export a flat file of product codes, quantity, and product name for easy mass editing/importing or to interface with your office backend systems or for re-import into Merchant itself.
- Display the number of status = "pending" orders in the main admin screen, Store Notifications section, so pending orders are immediately visible when you log into admin. A convenient popup shows order numbers and dollar total of each.
- Additional order related data can be added in the admin screen; employee code making the status change, date of the change, narrative notes about the order, numeric value (e.g. for adjustments). Multiple admin updates can be made to each order's record by any department within your store (packing, shipping, accounting, returns, etc).
From the customer account record:
- Customers can view the status of all of their orders, including update information (e.g. tracking numbers) which is entered by the store owner through admin. The order status history display can be modified by the store owner with a template and tokens. You can even include hot links to carriers' tracking systems with the number filled in. You'll need to enter your carrier tracking URLs into the module's admin configuration screen. The number of carrier URLs you include in admin is not limited.
- Customers can view their previous invoices as long as they are in online batches or still in the unbatched orders.
- Even after orders and batches are deleted (you may delete processed orders to save disk space) the customer can still review the basic products listed in their order along with the shipping and payment info.
- Customers can re-order/duplicate a previous order with a single click from the invoice (order details page) which are still in online batches (i.e. not deleted) or as yet unbatched orders.
Be sure to take a look at our other related modules which can enhance store - customer - vendor communication even further. They include:
- Contact Manager - provide a support interface without needlessly including your email on your store's pages for spam harvesters to capture
- Event Reminder - customers and store admin can schedule reminders to themselves or others for specific events/tasks at specific times
- Follow-on Contact - generate after sales communication at pre-determined points of time in the future
- Mail Manager - generate template emails (with tokens) as HTML or text as an auto-response, e.g. as customer order confirmation or even welcome emails
OpenUI required. This module can use OpenTokens instead of hook points within OpenObjects. The OpenDesigner screen lists the OpenObjects which can replace all or some screens within the OpenUI user interface. The OpenObjects provide a template screen which contains the existing hook points (backward compatibility), OpenToken capability, and the ability to move output around within the OpenObject screen. Price: $40 Upgrade Cost: $0
Upgrade Terms (If Any): N/A Compatibility: OpenUI Versions:
4.14-4.16x (Available Compiled) Other Module Compatibility: N/A From: Order Status Modules
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Provide an easy interface for visitors to refer your site URL to their friends. It uses the Miva SMTP capability. The subject and body of the Tell a Friend email message is
configurable through the Merchant admin interface. The form colors and fonts that the customer sees is also configurable in admin. You can choose to have a blind CC sent to the store email address and a log entry (date, from, to, product code - if applicable) maintained in a
flat file when referrals are sent. If the customer sends
the referral email when they are on a specific product
screen, a second link to the product is included in the
email. In Merchant 4.x and if you are using our Gift - Wish List module, there is a convenient button on the bottom of the Gift List display that sends the Gift List URL to your friends.
The module is MMUI and OpenUI compatible. If using the MMUI, two edits are required in the mmui.mv. With MMUI, you can place the button just about anywhere on the screen that you want it, the most common location being at the bottom of the category column. With the OpenUI, you can select through admin among the eight possible locations.
New in the compiled version is compatibility interface with the OpenUI Tokens and Viking Coders product template module. Place the Tell-a-Friend button
on the product page so that it better fits your desired look. Also, new in the compiled version is the ability to send the search string to a friend if your store is also using our Power Search module. Clicking the link will reproduce the search the original friend had created with Power Search prior to sending the Tell-a-Friend email.
In the compiled version, you can use this module with
the standard MMUI, as mmui.mv edits are not required in
Merchant versions 4.14 and newer.
New in the compiled version is an alternate template form for
the customer to enter friend names and email addresses, plus
an option to allow them to include a note. This template can
be HTML customized to suit your look and feel. If you are
not skilled at coding HTML, you can still use the default
(built in) form which is customized with colors, fonts,
etc with easy inputs in admin.
New in the compiled version is the ability to embed
certain tokens in the tell a friend email. For example,
if you are using our Coupon Redemption module with its
unique coupon code generation feature you can insert a
token like %module|couponrd|1~TELL-% in the body of the
email. If you are on a product page when you send the
email, the email can also contain the product name,
image or thumbnail, and price by using tokens. Also,
new in the compiled version is the ability to send the
email as HTML formatted instead of plain text.
New in the compiled version is the ability to send the
search string to a friend if your store is also using our Power Search module. Clicking the link will reproduce the search the original friend had created with Power Search prior to sending the Tell-a-Friend email. This is similar to the link you can send for
the Gift/Wish list if you are using our Gift List module.
The compiled version of this module can use OpenTokens
instead of hook points within OpenObjects. The
OpenDesigner screen lists the OpenObjects which can
replace all or some screens within the OpenUI user
interface. The OpenObjects provide a template screen
which contains the existing hook points (backward
compatibility), OpenToken capability, and the ability to
move output around within the OpenObject screen. Since
the tokens in this module conform to OpenToken
functionality, they may be used in other template type
screens like those provided by Viking Coders. Place the
Tell-a-Friend button on the Merchant pages so that it
better fits your desired look.
Price: $20 Upgrade Cost: $10
Upgrade Terms (If Any): N/A Compatibility: MMUI/OpenUI Versions:
2.x, 3.x, 4.x, 4.14-4.16x (Available Compiled) Other Module Compatibility: N/A From: Share Tell A Friend Modules
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Add insurance to the order total based on rates you
establish in your Miva Merchant admin. The module admin interface allows you to construct a table of
ranges of subtotal values with corresponding insurance
charge. You also can select to make the insurance cost a
taxable entity. The store owner can give the customer the choice to accept or reject insurance coverage or he can make the insurance a mandatory charge. You can use OpenTokens instead of hook points within OpenObjects on the checkout screen. The OpenDesigner screen lists the OpenObjects which can replace all or some screens within the OpenUI user interface. The OpenObjects provide a template screen which contains the existing hook points (backward compatibility), OpenToken capability, and the ability to move output around within the OpenObject screen. Limitation: This table is based on the subtotal and is
not related to the method of shipping. If your shipping methods
do not charge insurance uniformally, this module will not be
able to differentiate between them. Price: $15 Upgrade Cost: $5
Upgrade Terms (If Any): N/A Compatibility: OpenUI Versions:
4.14-4.16x (Available Compiled) Other Module Compatibility: N/A From: Shipping Modules / Handling and Insurance Shipping Modules
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Sort your payment methods, with your preferred method at the top of the list. You can also restrict payment methods by price group, country ship to or bill to, and subtotal range of the products in the order. The payment methods can be displayed as either a select list or radio button grouping.
Features: - Sort payment methods in the order you want them - Template with tokens to layout methods as select list or radio button group - Default layout for those who do not have skills with HTML and tokens - Restrict methods by price group - Restrict methods by ship to or bill to country
- Restrict methods by subtotal range of the order
Feature Details. This Miva Merchant module's admin screen auto-lists payment methods which are assigned as payment modules for use by the store. In the case of a payment module which
configures payment methods at runtime, e.g. available based on login or assigned availability/price group, the store owner can manually add that method to the ordered list. In addition to the ability to sort the methods, you can restrict any of the methods to specific price group(s). Each method can have its own list of acceptable or unacceptable price groups. The default displays the methods without regard to price groups. You can restrict the payment methods to specific countries. You decide whether you will tie it to the ship to or bill to address. Then you can create a list of acceptable or unacceptable countries. The default displays the methods without regard to countries. You can further restrict payment methods to a specific subtotal range of products. For example, if you did not want to accept checks for product subtotal over $50, you would setup the range for check payments as 0.00 to 50.00.The default displays the methods without regard to order subtotal. The store owner can use the default select list layout or use a template for the layout of the payment options. The template can use either select inputs or radio inputs. The module can use OpenTokens instead of hook points within OpenObjects. The OpenDesigner screen lists the OpenObjects which can replace all or some screens within the OpenUI user interface. The OpenObjects provide a template screen which contains the existing hook points (backward compatibility), OpenToken capability, and the ability to move output around within the OpenObject screen. Price: $28.50 Upgrade Cost: $0
Upgrade Terms (If Any): N/A Compatibility: MMUI/OpenUI Versions:
4.14-4.16x (Available Compiled) Other Module Compatibility: N/A From: Sorting Modules / Sort Payment Methods Modules
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NO LONGER AVAILABLE! If you want to change the way your CategoryTree looks, then this is the OpenObject library you need. It allows you full control over the display the category tree, while leaving the actual database code in compiled MivaScript! The best of both worlds! This creates a number of OpenObjects. These include: - OOLTREEPLS_CATTREE -- Main Category Tree Object
- OOLTREEPLS_CATTREE_SKIP -- Allows you to reconfigure how to determine which categories are skipped.
- OOLTREEPLS_CATTREE_HEADER_IMAGE_NOLINK -- Allows you to change how a "header" category "tree image" is displayed. Header categories are those with an underscore as the 2nd character of the category's code.
- OOLTREEPLS_CATTREE_HEADER_TEXT_NOLINK -- Allows you to change how a "header" category "text name" is displayed. Header categories are those with an underscore as the 2nd character of the category's code.
- OOLTREEPLS_CATTREE_TOP_IMAGE -- Allows you to change how a "top-level" category "tree image" is displayed. Top-level categories are those with no parent.
- OOLTREEPLS_CATTREE_TOP_IMAGE_NOLINK -- Allows you to change how a "top-level" category "tree image" (selected) is displayed. Top-level categories are those with no parent.
- OOLTREEPLS_CATTREE_TOP_TEXT -- Allows you to change how a "top-level" category "text name" is displayed. Top-level categories are those with no parent.
- OOLTREEPLS_CATTREE_TOP_TEXT_NOLINK -- Allows you to change how a "top-level" category "text name" (selected) is displayed. Top-level categories are those with no parent.
- OOLTREEPLS_CATTREE_PARENT_IMAGE -- Allows you to change how a "parent-level" category "tree image" is displayed. Parent-level categories are those with 1 or more children.
- OOLTREEPLS_CATTREE_PARENT_IMAGE_NOLINK -- Allows you to change how a "parent-level" category "tree image" (selected) is displayed. Parent-level categories are those with 1 or more children.
- OOLTREEPLS_CATTREE_PARENT_TEXT -- Allows you to change how a "parent-level" category "text name" is displayed. Parent-level categories are those with 1 or more children.
- OOLTREEPLS_CATTREE_PARENT_TEXT_NOLINK -- Allows you to change how a "parent-level" category "text name" (selected) is displayed. Parent-level categories are those with 1 or more children.
- OOLTREEPLS_CATTREE_CHILD_IMAGE -- Allows you to change how a "child-level" category "tree image" is displayed. Child-level categories are those with no children.
- OOLTREEPLS_CATTREE_CHILD_IMAGE_NOLINK -- Allows you to change how a "child-level" category "tree image" (selected) is displayed. Child-level categories are those with no children.
- OOLTREEPLS_CATTREE_CHILD_TEXT -- Allows you to change how a "child-level" category "text name" is displayed. Child-level categories are those with no children.
- OOLTREEPLS_CATTREE_CHILD_TEXT_NOLINK -- Allows you to change how a "child-level" category "text name" (selected) is displayed. Child-level categories are those with no children.
The main category tree object (OOLTREEPLS_CATTREE) is a drop-in replacement for the standard OUI2_CATTREE object. By default, it functions the same as the OUI2_CATTREE object, but since the database code for the tree is compiled, it will run faster. You can also use this object manually by calling it as such: %OBJ(OOLTREEPLS_CATTREE)% It also supports a number of different "filter" options, that allow you to automatically filter out (or skip) what categories are actually displayed. These filters, and how they are used, are: - %OBJ(OOLTREEPLS_CATTREE||ALPHA)% -- Will only display categories that begin with an alphacharacter, upper or lower case (A-Z, a-z).
- %OBJ(OOLTREEPLS_CATTREE||ALNUM)% -- Will only display categories that begin with an alpha or numeric character, upper or lower case, or a number (A-Z, a-z, 0-9).
- %OBJ(OOLTREEPLS_CATTREE||DIGIT)% -- Will only display categories that begin with an numeric character (0-9).
- %OBJ(OOLTREEPLS_CATTREE||CHAR:{chr})% -- Will only display categories that begin with the specified character.
By default, all categories are displayed with one of four "style" classes. These will be specified in the anchor tag (for links), or
via the span tag (for non-links). Of course, this can be changed by editing the objects defined above. - cattree_header -- Header categories are those with an underscore as the 2nd character of the category's code.
- cattree_top -- Top-level categories are those with no parent.
- cattree_parent -- Parent-level categories are those with 1 or more children.
- cattree_child -- Child-level categories are those with no children.
Price: $29.95 Upgrade Cost: $0
Upgrade Terms (If Any): N/A Compatibility: OpenUI Versions:
4.x, 4.14-4.16x (Available Compiled) Other Module Compatibility: N/A From: Category Tree Modules
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